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Sponsor Tag’s Solo Mo Bro!

With 10 days of Movember left to go, we’re giving our one and only Mo Bro some extra support for a great cause and hope you will too.

Meet Ben! Ben has been tirelessly growing and showing off his facial hair all month. He has reached his initial target of £100 and has now announced a stretch goal. If Ben reaches £1,000, I will also shave his head! (Secretly hoping this doesn't happen as he quite likes his hair).

See Ben’s Mo it all it’s glory and please make a donation here -

About Movember

The Movember Foundation - - is the leading global organisation committed to changing the face of men’s health.
The Movember community has raised £346 million to date and funded over 800 programmes in 21 countries. This work is saving and improving the lives of men affected by prostate cancer, testicular cancer and mental health problems.

The Movember Foundation challenges men to grow moustaches during Movember (formerly known as November), to spark conversation and raise vital funds for its men’s health programs. To date, 4 million moustaches have been grown worldwide, but we won't stop growing as long as serious men’s health issues exist.

Break the Internet (break the charts?)

Last week, Kim Kardashian set social media channels on fire with a series of ever-more revealing images from her risqué photoshoot in Paper Mag. She set out to ‘break the Internet’, and the Internet responded with everything it had. The endless memes that ensued provided us with some hilarious viewing and kept the whole event going for days after!

Whatever your feelings on Kim and her world famous posterior, you cant underestimate the impact of this level of exposure on the Kardashian brand, and possibly discoverability on her increasingly popular Kim Kardashian: Hollywood mobile game.


It's a wrap! (Tag Jam 14)

That's Tag Jam finished for another year. While the teams head off to catch up on their sleep please check out the short videos below which show the final output. The six teams managed to produce five playable games in 24 hours which is quite some achievement. The one team that didn't finish with a playable game did produce some great ideas and taught themselves some new skills, so everyone has a lot to be proud of. Scroll down to find out who won the competition!


Team 1 - Autobutts "Leaf it Out!"


Team 2 - Mighty Morphin Flower Arrangers "Fighting Fauna"


Team 3 - Cats in Hats "Rainbow Cod"

Team 4 - Illegal Aliens "Where's Wheelie? Invasion of the Buddy Matchers"


Team 5 - Oh! The Hugh-Manatee "Sub-mission"


Team 6 - Light Headed "Birthday Bash"


Drumroll.... and the winner is....


Illegal Aliens with "Where's Wheelie: Invasion of the Buddy Matchers"

Not only did the Illegal Alien walk off with the main prize, but also picked up "gongs" for innovation and best use of the wildcard object. Will done to them, and to the rest of the teams!

Tag Welcomes Veteran Designer


Tag is delighted to welcome Gary Richards as our new Senior Game Designer.


The home straight (Tag Jam 14)

The sun is up, the birds are singing and the teams at Tag Jam have entered the final phase of their epic journey. The night hours have passed peacefully apart from the odd sound of snoring coming from various corners of the studio and everyone is looking surprisingly fresh. Without further ado let's take a look at the teams progress over the past few hours and find out if those lagging behind are on track to make this competition a photo finish, or not...

T1 20hour

Team 1 - Autobutts

Continuing on seemingly unhindered by the lack of a professional game artist, team Autobutts are now showing an interesting look and feel for their game. The game has the player stacking various ingredients, moving them around using tap and drag, to create the tallest tower before the whole lot comes crashing down. The game uses two player head to head networking and some nice physics. The team are happy with progress with some improvements to the physics, some bug fixing and some front end and ceremony are still to be added. The version we saw didn't have screen scrolling enabled, but with that completed and assuming the game translates well on device this is looking like it will be a fun little game.

T2 20hour

Team 2 - Mighty Morphin Flower Arrangers

The MMFA appear to only be around half way through their backlog at the 20 hour stage. It says a great deal for the level of their ambition that even though their game is perhaps only 50% complete it's already quite playable. In the game the player shoots different coloured petals from the flowers at the bottom of the screen to stop the invading minion hordes. Flowers vs Minions. That could be a great game title... sounds a little familiar though? The team still have some GUI and audio to go in, but due to the lack of time remaining have decided to keep powerups and an Android version on the back burner.

T3 20hour

Team 3 - Cats in Hats

Team Cats in Hats have been up against some fairly large problems right from the start of the Jam. First they lost art to a systems failure and then they discovered (or rather hadn't done their homework) that Chilli Source didn't support split screen. Well not to be detered they have battered on and whilst not being openly confident, they are still in a position where they could pull it altogether at the last moment. Their concept is rather ambitious for a 24 hour Game Jam and includes motion control in additon to that previously mentioned split screen mode. Good news is the motion control tracking works, split screen has been hacked in and there is plenty of art. Can they pull this cat out of the bag? The next four hours will tell.

T4 20hour

Team 4 - Illegal Aliens

It's fair to say the entire studio is interested to see how the Aliens get on with their game given their chosen platform is Oculus. We're not sure if Oculus is running Game Jams to generate new game ideas for their hardware, but it might be a good idea. Certainly team Illegal Aliens concept is quite original. The game is played by two players. The first player takes the role of the navigator. They are shown a top down map of the shopping mall and the location of the target character and must shout directions to the second player who is the driver (wearing the Oculus headset). It plays a little like a mix of Crazy Taxi and an abusive Garmin. The team are well on track in terms of the game-play functionality and are now focusing their time on improving the driving mechanics and adding visual polish.

T5 20hour

Team 5 - Oh! The Hugh-Manatee

The bright pink background has been replaced with an abstract underwater environment in this 2D side on maze adventure game. A few game elements such as the win condition and audio are still to be added before final game-play balance and improvements are made. Word is that Brek has recorded all the audio himself using just his vocal chords which could be amazing, or awful. We expect to know very soon how that creative decision pans out. Team Hugh have gone through the night with no sleep and no showers. We're keeping our distance.

T6 20hour

Team 6 - Light Headed

All the major game mechanics and visual assets are now in the game and playable. Progress has been steady and the team are now looking forward to being able to spend a number of hours polishing what they have and adding some nice ceremony and visual effects. A leaderboard has just been added and work is ongoing to naturalise this so it is more consistent with the look and feel of the game. There have been some scaling issues with art assets through the night, but keeping to a well known game engine and game genre seems to be paying dividends for the Light Heads. The character already shows some smooth animation and is fun to play with, so with a few more hours of work we think this game is going to be hard to beat.