The Tag Take on...Super Mario Run

As part of a new regular blog series, we'll be chatting to some esteemed members of Team Tag about current hot topics in the games industry. To start, we'll be finding out what they think about the imminent arrival of Super Mario Run, the first mobile game to star Nintendo's beloved mascot. The game is due to hit iOS devices in December and will be "free to start", with users paying a one-off fee to unlock the whole game.

Mo Capture Mo Problems?

Motion capture has come a long way since it made its gaming debut back in the 90s through titles such as Virtua Fighter 2and Soul Edge. As the tech has advanced its usage in games has extended from adding realism to beat-em-ups to capturing every nuance and facial expression in story-based titles such asLA Noire and Beyond: Two Souls. With mo-cap equipment often costing hundreds of thousands of dollars however, is it a technique out of the reach of small and mid-sized developers? Is it a technique with limited purpose outside of big-budget Triple-A titles? A few years ago the answer to those two questions would have been a resounding “Yes”, but with advances in technology and a little ingenuity, it’s perfectly possible to make mo-cap transfer well to the smaller screen.

Three Reasons to Meet Tag at Gamescom

We’re heading to GamesCom next month and looking forward to catching up with our industry friends and contacts. It’s been a huge year for Tag as we’ve released our biggest title yet with Angry Birds Action! and have more great new projects in production. Naturally, we’ve a lot to talk about and are keen to share more in Cologne this August - so please email us to book a meeting.

If you haven't had the chance to work with Tag Games yet, or you could do with a refresh on what we do, read on for a few reminders of who we are and what makes us unique.